THE LEVER OF CONSULTING
TO ENHANCE INNOVATIVE CLINICAL SERVICES
VR PSYCLEVER
Virtual Reality in your practice's clinical practice
We make tools in
Virtual Reality and innovative courses aimed at mental health, psychological well-being and positive change
What we propose
TRAINING with 22 ECM
Virtual Reality for Clinical Practice (Bundle: 9 FAD Courses)
FAD courses focused on Virtual Reality in clinical practice and BECOME methods, Video Game Therapy® and Artificial Intelligence in the field of mental health. These courses enable the use of the device's apps: Augmented Psychology®, Augmented Situations, Augmented Wellbeing, Augmented Exposure, Augmented Biofeedback, which use immersive multisensory and engaging experiences to achieve specific goals in the clinical and wellness fields.
Hardware INSTALLATION
We deliver the devices already configured to your studio
Technology should not be a barrier or a waste of time: our technician will install the devices already configured directly in your office, providing you with the necessary training for using the instrument. The following BECOME licenses are included:
Wellbeing ( medical CE ), Food Exposure, Performance, Psychology and Situations.
APPs included:
Augmented WELLBEING
VR for deep relaxation and anxiety reduction
The tools that can be integrated into the clinical practice of psychologists and psychotherapists and into self-help protocols are the Augmented Wellbeing Virtual Reality experiences, specifically designed to promote perceived well-being.
Augmented Wellbeing experiences are conceived on the basis of the latest frontiers of neuroscientific research and last approximately 10 minutes.
Augmented EXPOSURE
VR for controlled exposure to FOOD
The tools that can be integrated into the treatment of Nutrition and Eating Disorders (NDA) are the interactive experiences of Augmented Exposure Virtual Reality, which reproduce settings in which to expose the patient to pre-selected foods, giving him the possibility of associating the degree of anxiety to each individual food.
These applications can be adopted by mental health professionals with expertise in Eating Disorders or by multidisciplinary teams operating in specialized clinics or departments. The experiences of Augmented Exposure are conceived on the basis of the latest frontiers of neuroscientific research.
Augmented PERFORMANCE
VR for body and emotional regulation
Mental training in Virtual Reality designed to allow people to improve their emotional management, through biofeedback and neurofeedback exercises.
The interaction with biosensors and neurosensors triggers active learning aimed at greater attention focus and improved body control, skills that are preparatory to higher-level performance.
Augmented PSYCHOLOGY
VR for psychological support and psychotherapy
The tools that can be integrated into psychological support and any form of psychotherapy are the Virtual Reality experiences of Augmented Psychology®, which represent the great metaphors used by all mental health professionals in their clinical practice.
Augmented Psychology® experiences are designed on the basis of the latest frontiers of neuroscientific research and last approximately 10 minutes.
Augmented Situations
VR for creative exposure to problematic situations
The tools that can be integrated into psychological support and any form of psychotherapy are the Augmented Situations Virtual Reality experiences, which reproduce specific problematic scripts, using a particular style of exposition that allows the user to better identify. These experiences can be adopted by all mental health professionals in their clinical practice. The Augmented Situations experiences are conceived on the basis of the latest frontiers of neuroscientific research and last a few minutes.
Trailer of the FAD Course of Augmented Psychology by Virtual Reality
Leave your contact details for information and to participate
to the next webinar with Dr. Luca Bernardelli
Psychologist author of the book "Psychological Guide to the Digital Revolution" | Scientific Director Master in "Psychology of the Digital Experience" | CEO @ BECOME: Virtual Reality for Mental Health